Download 3D Automotive Modeling. An Insider's Guide to 3D Car by Andrew Gahan PDF

By Andrew Gahan

Master thoughts from most sensible automobile designers and world-class video game builders with this insider's advisor to designing and modeling 3D cars. With suggestions confirmed in 3ds Max, Maya, XSI, and Photoshop, 3D automobile Modeling begins with a gorgeous sequence of scorching notion designs and maintains via supplying a whole hands-on modeling educational for every. a few of the absolute best designers and modelers from around the globe take you thru their approaches step by step, providing you with the guidelines, methods, and short-cuts that precise execs use.

3D car Modeling beneficial properties tutorials from Honda, Toyota, and Mercedes-Benz designers, in addition to modelers from Sony machine leisure, Lucas Arts, and Simbin-artists who've labored on many of the greatest video games within the undefined, together with the MotorStorm series.  

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UV Unwrapping Step 64 Assign the checker pattern with 10 3 10 tiling to the car and apply an Unwrap UVW modifier. Inside the Unwrap UVW modifier we can start to arrange the UVs. At this point we just want to make sure that none of the UVs is overlapping each other. 65 Step 65 We need to start off by selecting the relatively flat parts of the car, like the roof, the side of the car, the hood, and the doors. Don’t worry about getting everything perfect to begin with, as we can make finer adjustments when everything is laid out.

18 40 Modeling the Chicago-Styled Hot Rod Step 18 To create the front ledge above the windshield, we can simply Extrude the selected faces. 19 Step 19 Once again, we just need to adjust the vertices to match the concept art. 20 41 3D Automotive Modeling Step 20 To smooth off the edges down the side of the car, down past the windshield, just select the edges and use Chamfer on them to create the curve. We will use Chamfer twice on both Chamfer actions as a smoother edge is required. You may find that you get better results if you Chamfer the bottom edge of the windscreen and round the body before chamfering the side edge of the windshield and along the hood.

24 Step 24 To make the inner rear arch area, hold down the Shift key and use Scale to Scale to copy the faces. Then adjust the new faces to the required shape and weld any extra vertices you don’t need. Next we can fill out the detail across the whole mesh and refine it a little. First we can make the back end of the car more rounded. 43 3D Automotive Modeling Then we can make the roof slightly more curved. We can add some extra geometry detail to define the wheel arch curves. Let’s add a simple running board (ledge) along the bottom of the car.

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