Download Blender 2.5 HOTSHOT by John Edison Herreño Velasco PDF

By John Edison Herreño Velasco

Utilizing a tasks established procedure you are going to study enjoyable and not easy features of Blender 3D improvement. With each one venture it is possible for you to to teach off a production that makes use of Blender 3D greatest power. while you are already capable of practice a few simple projects with Blender 3D and wish to move from the straightforward and dull renders of monkey-headed characters residing in box-like scenes to making extra specified, visually richer, and extra polished effects then this e-book is for you. it's going to offer you a good suggestion of the quantity of complexity required for real-world tasks and assist you in identifying what quarter you will specialise in afterward. This booklet can be invaluable when you are a person of the other 3D package deal eager to wake up and operating speedy with Blender 3D.

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Extra info for Blender 2.5 HOTSHOT

Example text

Of course, using good naming conventions is always recommended. By disabling the emitter option we tell Blender not to render the cube, just the particles it is generating; selecting object as the option to render particles we get the option to put the mesh object we want in place of each particle of the system. This object, replicated and randomized by size, rotation, and speed, is what finally gives us the base image to composite on the nebula background. Our particles are still lacking one of the randomized settings: Size.

The extrusion must be done with the two faces shown selected in the first step; after extruding, let's scale it down on the X axis and then do some manual tweaking to organize it as show in the second step. For the third step just extrude the upper face and move the extrusion upwards. Finally delete the front faces for the whole shape we created (only the faces) and then perform some manual tweaking to finish it. Of course, we also need a cannon to go with it, so here is a screenshot showing the process to create the cannon: 25 Render a Starship Shield Impact 19.

As a finishing touch you can select one of the vertices of the cabin and move it along the X axis with proportional editing enabled, to break the rigid symmetry that the scaling operations left us with; be careful to preserve some symmetry since this is a mechanical model. At this point it's a good idea to have a look at how the model should look: Since our model is using a low number of polygons, it doesn't look really nice. 21 Render a Starship Shield Impact 11. To have a nicer looking ship we can just add a Subdivision Surface modifier: Go to the Properties Editor, locate the Modifiers tab and in the drop-down menu labeled Add Modifier select Subdivision Surface; setting the subdivisions to 2 (both for View and Render) should make it look nicely curved.

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