By Anne Powers
Make the inventive bounce to 3D. become aware of your inventive imaginative and prescient with this treasure chest of tutorial tasks. Get the basic suggestions and strategies with out drowning within the technical complexities. This re-creation is an artists sourcebook for the visionary in you that wishes to grasp 3D-and have a good time within the procedure. It serves as an entire advisor for the inventive use of CINEMA 4D R10 and all of its modules.
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Extra resources for Cinema 4D: The Artist's Project Sourcebook
Click on the Tool tab and check Apply, making sure that Realtime Update is checked. Click the Duplicate tab, and enter 12 for Copies. Click the Options tab, and leaving Mode on Linear, enter a Y Move value of 30. Check Figure 1-56 Lock Detail. Figure 1-57 Lock on Box. the check box for Enable Rotation and enter 15 degrees for Bank in the far right Rotate input box. Select both objects (Cmd + A) and press Opt (Alt) + G to group, renaming the new Null object as Lock Detail. Step 4 Select the Lock Detail object, then press Cmd + C (Ctrl + C) to copy it.
Step 3 From the top toolbar, choose Functions>Duplicate. Click on the Tool tab and check Apply, making sure that Realtime Update is checked. Click the Duplicate tab, and enter 12 for Copies. Click the Options tab, and leaving Mode on Linear, enter a Y Move value of 30. Check Figure 1-56 Lock Detail. Figure 1-57 Lock on Box. the check box for Enable Rotation and enter 15 degrees for Bank in the far right Rotate input box. Select both objects (Cmd + A) and press Opt (Alt) + G to group, renaming the new Null object as Lock Detail.
Drag the name Capsule down into the Transfer To box in the Attributes Manager. Click the Tool tab and check Apply. The light magically jumps to the axis of the Capsule. 1 The Dynamic Dozen 23 Animate the Rings Step 1 Select all the children of Cosmic Rings. From the top palette, choose Functions>Randomize. Step 2 Mouse on the Tool tab and click Apply. Click on Options, and next to Rotate, enter 10 for P (the middle box) and 5 for B (far right box). Step 3 Select the Cosmic Receiver. Step 4 In the Attributes Manager Coordinates panel, click the letter H and set a key frame with a value of 0 for Heading at frame 0.