By Dan Ablan
Presents directions on how one can increase 3D animation via electronic photographs.
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Extra resources for Digital photography for 3D imaging and animation
3 is simple: reference. On its simplest level, digital photography serves as an open door to real-world references. For example, pretend your client comes to you and says they need a model of a traffic light for an illustration in an upcoming meeting. They want to go 3D so they can control the angles and time of day and also can make the traffic light look newer. But at the same time, they want it to look like the current models they’re using. Unbeknownst to you, many companies manufacture traffic lights, and the lights come in many shapes and sizes.
The same applies to 3D. Well, not exactly! In fact, 3D is so much more. Light is almost everything, as are the quality of your 3D models, the details in your texturing, the balance of reflection vs. shadows, and so on. 4 A photograph of a city street is a top-notch reference for creating details in 3D. 7 have a similar lighting situation. 6 relies on reflections and indirect illumination with an overcast sky to create an outdoor courtyard. 7 also uses reflections and indirect illumination but to create a studio look.
Specifically, although the picture might be clear and sharp, if you study the image, especially in the distance, you’ll see it just doesn’t have as much fine detail. 6 shows a photo taken with a point-and-shoot Nikon S3 digital camera. This is a 6-megapixel camera and takes large, bright, clear images, but its small lens and fully automatic controls do not allow as much detail to be captured. Notice the concrete or the street lamps. The edges are soft. 7, on the other hand, was taken with a Canon 5D dSLR camera.