By Robert Earl Patterson Ph.D.
Human components of Stereoscopic monitors offers an summary of all vision-relevant subject matters and concerns that tell stereo reveal layout from a user-centric or human issue, standpoint. even though either the elemental imaginative and prescient technological know-how literature and the utilized literature may be reviewed, the energy and originality of this e-book comes from the emphasis at the easy technology literature on human stereo imaginative and prescient and its implications for stereo exhibit design.
The reader will how to layout stereo monitors from a human vision/human elements perspective.
Over the prior numerous years, there was a transforming into curiosity within the improvement of top of the range screens that current binocular parallax info to the human visible approach for inducing the belief of 3-dimensional intensity. The tools for providing binocular parallax to an observer fluctuate broadly and comprise 3 wide different types of demonstrate: stereoscopic, holographic and volumetric monitors. as the know-how for stereoscopic monitors is extra built and extra conventional, than these in response to holography or volumetric equipment, the proposed ebook addresses these human elements matters excited by the viewing of stereoscopic displays.
Despite the various equipment for growing stereoscopic screens, including stereo spatial multiplexing in addition to temporal multiplexing (i.e., box sequential) innovations, there stay universal human issue concerns that come up while viewing such monitors. Human elements of Stereoscopic monitors will supply a close evaluate of those vital matters in order to be thought of whilst designing and utilizing 3D screens. In doing so, the next themes might be coated: interocular go speak; interocular alterations in luminance and distinction; accommodation-vergence mismatch; stereoanomaly; spatio-temporal frequency results; distance scaling of disparity and high-level cue conflict.
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Extra info for Human Factors of Stereoscopic 3D Displays
To be in focus. The z-axis distance between the perceived position of the virtual stimulus S and the fixation position F can also be taken to be the effective A-V conflict— that is, the amount of vergence change needed to make the images on the visual display be in focus. E. ) to be in focus. 2 Accommodation-Vergence Conflict 39 can also be taken to be the z-axis distance between the virtual stimulus S and the shift in convergence (to F) necessary to position the displayed images within the user’s depth of field.
The spatialmultiplexing approach involves presenting images to the two eyes so that they are spatially interleaved. This can involve simultaneous left-eye and right-eye presentations by using two regions on one 2D display, with each region seen by only one eye, or by using wavelength-multiplexing techniques. The time-multiplexing, or field-sequential, approach entails presenting images to the left and right eyes so that they are temporally interleaved. This involves having the left-eye and right-eye presentations on alternate frames of the display.
To do so, slightly different images must be presented to the two eyes. There are several ways to present different images to the two eyes. The spatialmultiplexing approach involves presenting images to the two eyes so that they are spatially interleaved. This can involve simultaneous left-eye and right-eye presentations by using two regions on one 2D display, with each region seen by only one eye, or by using wavelength-multiplexing techniques. The time-multiplexing, or field-sequential, approach entails presenting images to the left and right eyes so that they are temporally interleaved.