By Dariush Derakhshani
Creation. bankruptcy 1: advent to special effects and 3D. bankruptcy 2: The Maya Interface. bankruptcy three: Your First Maya Animation. bankruptcy four: Modeling with Polygons. bankruptcy five: Modeling with NURBS. bankruptcy 6: extra Modeling subject matters: Deformers and Subdivision Surfaces. bankruptcy 7: Maya Shading and Texturing. bankruptcy eight: advent to Animation. bankruptcy nine: extra Animation Practices. bankruptcy 10: Maya lighting fixtures. bankruptcy eleven: Maya Rendering. bankruptcy 12: Maya Dynamics. thesaurus. Index
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Additional info for Introducing Maya 8: 3D for Beginners
You can create multiple shelves, stack them on top of each other, and access them by clicking the Shelf Tab icon ( ) above the Menu icon to the left of the shelf. The Channel Box/Layer Editor The area running vertically to the right of the screen is most usually used for the Channel Box.
In addition, this chapter covered the core concepts of CG creation and the fundamentals of digital images. Some important ideas in design foundation as well as traditional animation concepts were also covered. qxd 8/18/06 3:09 PM Page 29 summary Now that you have a foundation in CG and 3D terminology and core concepts, you are ready to tackle the software itself. Maya is a capable, intricate program. The more you understand how you work artistically, the better use you will make of this exceptional tool.
The following menus are always visible: File Deals with file operations, from saving and opening to optimizing scene size and export/import. Edit Contains the commands you use to edit characteristics of the scene, for example, deleting and duplicating objects or undoing and redoing actions. Modify Lets you edit the characteristics of objects in the scene, such as moving or scaling them or changing their pivot points. Create Lets you make new objects, such as primitive geometries, curves, cameras, and so on.