Download Introduction to computer graphics : using Java 2D and 3D by Frank Klawonn PDF

By Frank Klawonn

This ebook is a necessary instrument for second-year undergraduate scholars and above, delivering transparent and concise reasons of the elemental options of special effects, and permitting the reader to right away enforce those ideas in Java 2nd and/or 3D with merely user-friendly wisdom of the programming language. gains: offers an amazing, self-contained creation to special effects, with idea and perform provided in built-in blend; provides a realistic advisor to simple special effects programming utilizing Java second and 3D; contains new and elevated content material at the integration of textual content in 3D, particle structures, billboard behaviours, dynamic surfaces, the concept that of point of element, and using features of 2 variables for floor modelling; includes many pedagogical instruments, together with quite a few easy-to-understand instance courses and end-of-chapter workouts; offers helpful supplementary fabric, together with extra workouts, suggestions, and software examples, at an linked web site.

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Extra info for Introduction to computer graphics : using Java 2D and 3D

Example text

Pn = (xn , yn ) and P1 = (x1 , y1 ), . . 11 Interpolators for continuous changes 43 quadratic and cubic curves defined using these points. It is important that the lines or curves in both objects are determined by the corresponding points. This means, if a quadratic curve defined by the points P1 , P3 and P8 is part of object S, then the corresponding quadratic curve defined by the points P1 , P3 and P8 must be part of object S . 22 shows two simple objects in the form of the two letters D and C.

CreateTransformedArea(a); An affine transformation can also be applied to the Graphics2D object g2d by 36 2. transform(affTrans); In this case, the corresponding affine transformation will be applied to all objects before they are drawn. java. In all of these figures a standard Cartesian coordinate system instead of the window coordinate system was used for the representation of the objects, so that the y-axis points upwards in the window. 4) was applied to the Graphics2D object yielding the desired orientation of the y-axis and the desired location of the origin of the coordinate system.

A single pixel, then a line from this point to the same point can be drawn instead. Objects of the class Point2D are mainly used to specify coordinates for other geometric objects. In most cases, it is also possible to define these coordinates also directly by two single values determining the x- and the y-coordinate. Therefore, the class Point2D will not occur very often in the example programs. Double. When using the abstract class Point2D it is not necessary to specify whether coordinates are given as float- or double-values.

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