Download Learning Flash CS4 Professional (Adobe Developer Library) by Rich Shupe PDF

By Rich Shupe

Studying Flash CS4 specialist deals novices and intermediate Flash builders a distinct creation to the newest model of Adobe's strong multimedia program. This easy-to-read ebook is loaded with full-color examples and hands-on projects that will help you grasp Flash CS4's new movement editor, built-in 3D process, and personality keep an eye on with the hot inverse kinematics animation process. No earlier Flash event is important. This e-book can assist you: comprehend Flash basics with transparent, concise info you should use straight away research key options and methods in each bankruptcy, with annotated screenshots and illustrations increase an ongoing venture that makes use of fabric from each bankruptcy perform new abilities and attempt your knowing with confident workouts how you can package deal your paintings for distribution on the internet and during AIR computer purposes obtain pattern records and speak about extra Flash positive aspects at the better half web publication As a part of the Adobe Developer Library, this can be the main authoritative consultant to Flash CS4 to be had. Get relocating with Flash this day!

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Extra resources for Learning Flash CS4 Professional (Adobe Developer Library)

Sample text

Figure 2-4 shows just such a manipulation in progress. To accomplish this, start by placing your cursor over the shape you wish to manipulate. To help identify which object you might be clicking with the Selection tool, a small icon, often called a cursor badge, appears in the lower-right corner of the cursor. A curve appears when you roll over a line segment, and a corner appears when you roll over a corner point. In Figure 2-4, you can see a curve to the lower right of the cursor, reaffirming that the cursor is over a line, not a corner.

It may take some getting used to, but, as you’ll learn in this chapter, this unique treatment of strokes and fills can be a valuable illustration tool. To understand Merge Drawing mode, it helps to understand how strokes and fills behave in Flash. You will learn more about this throughout the chapter, but for now you can see the difference between the two drawing modes with a few simple shapes. If you want to try things along with the text, start by selecting the Rectangle tool and turning Object Drawing mode off.

The four sides of the rectangle result in six parts (because two sides are divided by the line passing through them), but the dividing line is also subject to interaction from another shape. Accordingly, it is divided into three parts: above, inside, and below the rectangle. Union, intersection, and deselecting Within the same Timeline layer, strokes and fills of like color can join to form a union, and strokes and fills of different colors can intersect and eliminate the underlying artwork—but only when you deselect.

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