Download LightWave 3D 8 Texturing by Leigh van der Byl PDF

By Leigh van der Byl

Developing attention-grabbing and special surfaces for gadgets and characters in 3D is a method many artists locate complicated and complicated. LightWave 3D eight Texturing demystifies this activity with a radical dialogue of the way to take advantage of some of the LightWave 3D instruments to create wonderful textures.

* make the most of texturing concept to create any kind of floor you need. * Use many of the strategies within the floor Editor to impact your textures. * paintings with textures utilizing vertex colour maps, gradients, weight maps, and picture maps. * control layers within the Texture Editor. * practice textures with projection suggestions and UV maps. * increase your surfaces utilizing photo filters. * Create steel, wooden, and natural surfaces by means of operating via a sequence of tutorials.,


* instructional records and accomplished examples * Demo types of Deep Paint 3D® and Deep UV™ from correct Hemisphere and BodyPaint 3D R2 from Maxon * types from a variety of artists to your personal use * colour photos of all of the figures within the booklet

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Painting programs such as Adobe Photoshop or Jasc Paint Shop Pro can be used for more than just painting. They can also be used for photograph and image manipulation and editing and simple hue and saturation 36 · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · Surface Attributes The Surface Editor adjustment. So next time you are having difficulty getting a color to work properly, remember that there are a lot of tools at your disposal for manipulating the colors within your images, and use them!

Notice the way in which Scene edit mode condenses all surfaces with the same name to a single surface Filtering Options Below the Edit by button you will see the Filter by button, which basically allows you to control what surfaces are shown in the Surface Editor. By default, the Name option is active. This option shows all the surfaces within the scene (in Layout) or on the object (in Modeler) in alphabetical order. The next filter option is Texture. Selecting this will display only surfaces that use procedural textures.

If, for example, you are texturing a head and you lower your diffuse value to around 70% (a good diffuse value for skin generally), you might find that lightening your image map by 30% (in other words, the percentage value by which the diffuse value has been decreased from 100%) can improve the look of the texture. However, this is just a rough estimate, and often adjustments can be made on either side until the desired effect is achieved. The important issue with using diffuse correctly is that you use it to eliminate oversaturation, and this, as I mentioned earlier, can often rely partly on lighting situations as well.

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