By Eric Keller, Visit Amazon's Todd Palamar Page, search results, Learn about Author Central, Todd Palamar, , Anthony Honn
From the again conceal **The final Maya 2011 Resource!** in the event you already be aware of the basics of Maya, you will need this new Autodesk authentic education advisor to take you past the fundamentals and enable you use Maya 2011 in a qualified atmosphere. From modeling, texturing, animation, and visible effects—to high-level recommendations for movie, tv, video games, and extra, this ebook offers complicated, professional-level guide. jam-packed with difficult tutorials and real-world situations from a few of the prime pros within the undefined, this must-have advisor exhibits you ways to control the complete CG creation pipeline. grasp Maya's new graph editor, rendering with psychological ray, the paintings of digital cinematography, dynamic simulations, complicated modeling suggestions, and lots more and plenty extra with this critical advisor. **Featured at the DVD** The better half DVD offers aid records that assist you entire the workouts within the booklet and examine your paintings to the professionals. mix fluid dynamics and particle simulations for fantastic visible results upload bodily actual outdoors lighting fixtures in your rendered pictures examine the secrets and techniques of constructing practical fabrics in your types concerning the writer **Eric Keller** has been a qualified 3D artist and high-end animator for movie, advertisements, and television for 12 years. He has created animations and results for Disney, Warner Brothers, ESPN, Harvard clinical university, the Howard Hughes scientific Institute, and CBS, and at the moment teaches on the Gnomon university of visible results. Eric is the writer of *Mastering Maya 2009*, *Maya visible results: The Innovator's Guide*, and *Introducing ZBrush*, all from Sybex.
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Additional resources for Mastering Autodesk Maya 2011
12. Press the s hot key again to set another key. Play the animation, and you’ll see the sphere update based on the keyframed changes. com 20â•… | Chapter 1â•… Working in Maya The s hot key keyframes everything, even those channels you may not need to keyframe. You can use the Channel Box to keyframe specific channels. 13. Rewind the timeline, and choose Edit Keys Delete Keys to remove all the keyframes on the sphere. 14. Highlight Translate X and Shift+click Translate Z so that the translation channels are all selected.
To add a node to the Favorites list, MMB-drag the node button from the right on top of the Favorites menu. You can also search through the nodes by typing in the field at the very top of the list. 25). 25 The text field at the top of the Create Nodes section allows you to filter the list of buttons. MMBdragging a button on top of the Favorites section allows you to create a custom list of your favorite shading nodes. 26). The upper section is organized by tabs named Materials, Textures, Utilities, Lights, Cameras, Shading Groups, Bake Sets, Projects, and Container Nodes.
Move the timeline to frame 24, and change some settings on both the transform node (the upper half of the Channel Box) and under makeNurbsSphere1. 12. Press the s hot key again to set another key. Play the animation, and you’ll see the sphere update based on the keyframed changes. com 20â•… | Chapter 1â•… Working in Maya The s hot key keyframes everything, even those channels you may not need to keyframe. You can use the Channel Box to keyframe specific channels. 13. Rewind the timeline, and choose Edit Keys Delete Keys to remove all the keyframes on the sphere.