Download Maya 8 at a Glance +CD by George Maestri PDF

By George Maestri

One glance and you can see that this Maya publication isn't like all of the others. It provides the center Maya beneficial properties visually, utilizing pages filled with extraordinary portraits and loaded with concise factors of the Maya interface. This increased version contains extra tutorials; up-to-date fabric on modeling, animation, rendering and dynamics; and new insurance of Toon Shaders, besides different intriguing Maya instruments. attractive step by step classes offer hands-on reinforcement as you examine. begin your adventures in Maya with this full-colour, visible guide-the ideal advent to Maya eight. * Use Paint results to create pictures from scratch or upload painterly features to latest pictures. * find out how Maya's MEL scripts can assist with initiatives, resembling connecting a curve's CVs to joints to pre-visualize a skeleton. * The enclosed CD contains the Maya own studying variation and all of the documents you want to whole the tutorials.

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You can draw as many curves as you want when the surface is live. Toggling live mode off ends creation mode. The resulting curves are firmly locked to the surface. Projecting Curves on a Surface Taking an existing NURBS curve and projecting it on a surface is useful when you need to create specific shapes or match the end curves of an existing surface to create a blend. TIP (left) Select both a curve and a surface. In this case, we’re using a text outline for the curve. (center) You can project a curve along its normals or along the viewport’s direction, which is usually the most direct method.

You can manage and select hierarchies of objects in the Hypergraph… Objects Maya supports a variety of object types, including surfaces, curves, joints, and handles, among others. To select individual objects or multiple objects, set the selection mode to Object and select with the mouse. You can also select objects in the Hypergraph or Outliner. Using the selection masks on the Status line, you can refine object selection. By toggling the selection masks, you can select only the types of objects you want.

Qxd 8/9/06 8:56 PM Page 37 Creating Polygonal Surfaces 37 Creating Polygonal Surfaces from Primitives Primitives are basic shapes that can be used by themselves or as the starting point for a more-complex model. To display them, open the Polygons shelf or choose Create → Polygon Primitives. Unlike NURBS primitives, which are made by deforming a patch into shapes, polygonal primitives are solid objects with no seams. Sphere Cube Cylinder Cone Plane Prism Pyramid Pipe Helix Soccer Ball Booleans Another way to create polygonal surfaces is to choose Mesh → Booleans to add and subtract polygonal objects.

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