By Mark Jennings Smith
Extend your inventive energy with Maya! ''Maya Plugin Power'' introduces you to the instruments and know-how that may improve your paintings in Maya. starting with an advent to a few simple information regarding plugin know-how and the way it really works with Maya, you will discover an international of robust plugin software program courses you should use to create complicated results and animation with Maya. take Maya's modeling skill to new limits as you create sensible hair and fur on your characters and version fabric for cool costumes. discover lights and rendering recommendations and techniques to create cool scenes with water and waves. you are going to even tips on how to comprise textures, colours, and garments in addition to rig either characters and crafts on your animations. enjoyable, hands-on tutorials will assist you to use all of the plugin instruments lined and instance pictures will express you the completed influence. A better half DVD gains all of the documents you must entire the initiatives within the ebook and hyperlinks to the plugins awarded. full of counsel and recommendation from professionals, ''Maya Plugin Power'' is helping you maximize the pictures and animation functions of Maya.
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Additional resources for Maya Plug-In Power
13 The setting for turning turbulence off. 14, we can clearly see the effect that damping has on the simulation. 14 Frame 109 before and after damping is applied. Turbulence has been turned off. 13, the Active parameter is currently off. This parameter is a binary choice. It is either on or off. To change the setting, use a 1 to indicate on and a 0 to indicate off. Maya then denotes the proper term in the value’s place. You could also type “on” or “off” as the Active value. 22 Maya Plugin Power A DAMP CLOTH Damping is an important force.
ON THE DVD 1. First, change the blue shader on the torus to roughly 75% transparent and zoom in slightly closer. 32. Run the simulation. The torus works successfully to stop the sphere from passing through, and the motion of the ball has a very realistic jelly-like feel to it. The hole in the torus now blocks the ball from passing. mb does not work because we changed the size of the sphere. The goal now is to make this sphere, which is significantly larger than the hole, squeeze through the smaller passage.
36, the cloth does a nice job of keeping up with the motion. 36 Frame 220 of the test simulation. A bit of maintenance is needed for the cloth to act more realistically. 37 shows the cloth spinning in on itself, causing severe intersecting geometry, and the polygons are visible in the final render. The skirt could be further subdivided or polygons could be smoothed, but the geometry can also be replaced with something more render-friendly and flexible. Rewind the Timeslider to the beginning frame.