By Mark R. Wilkins, Chris Kazmier
Studying find out how to unencumber Maya's strong programming features could be a daunting activity in case you are no longer a programmer. even supposing the package's programming language, MEL (Maya Embedded Language), is straightforward to profit, almost all on hand guide assumes that the reader has a few programming background-that is, previously. You carry on your fingers the 1st MEL educational written particularly for non-programmers. MEL Scripting for MAYA Animators will quick convey any consumer how one can transcend Maya's integrated instruments to create custom-made suggestions, formerly obtainable in basic terms to programmers. With this booklet, animators, artists, online game builders, visible results builders, and technical administrators will grasp Maya's basics from ''under the hood;'' then the best way to automate projects, customize consumer interfaces, construct customized instruments, and remedy difficulties, via changing into knowledgeable within the MEL scripting language-all with out programming event required! * in particular addresses Maya clients who are looking to advance MEL scripts * Teaches basically these programming thoughts essential to studying MEL * Demonstrates ratings of sensible examples illustrating ideas to concrete difficulties * indicates find out how to make certain which difficulties are most sensible solved utilizing MEL * Addresses the wishes of skilled programmers wishing to profit MEL purposes * offers a number of code segments and Maya scene records at www.melscripting.com
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Extra resources for MEL Scripting for Maya Animators
Now, expand it by clicking on the [+]. 16). By making one shape node with two transform nodes as parents, Maya allows the same geometry, in essence, to be in two places at once, because the transform node determines an object's location and the shape node defines what it is. To see what this means in practical terms, move one of your spheres away from the origin and pull some points around: 1. Select nurbsSphere2 in the Outliner and choose the Move tool. 2. Drag one of the arrows to move the sphere away from nurbsSpherel.
These relationships are implemented as connections between attributes, but these connections are not displayed in the Connections views in the Hypergraph for the sake of clarity. Objects that have a position in space are usually implemented as a transform node and a shape node. The one common exception to this is a joint, which is only one node. In the Outliner, you can view shape nodes by choosing Display > Shapes. Another important function of MEL is to build Maya's user interface, including its windows, toolbar buttons, and timeline.
Script Editor The ScriptEditoris a much more extensive interface for entering commands and editing scripts than the command shell. Within the Script Editor you 24 Chapter 2 • The Basics of MEL Commands can execute commands immediately or develop long scripts that can be saved or executed all at once. The Script Editor is divided into two parts, the status message area on the top and the command input area on the bottom. You can type commands and scripts into the command input area, execute them, and see the result in the status message area.