By Boaz Livny
Lots of people have acknowledged good things approximately this e-book, and for the main half, I agree. After trying out a number of different books, this seems THE publication to get, for studying approximately psychological ray. the writer spends an important time speaking approximately rendering concept, that is priceless for studying any sleek engine.
The writer offers equivalent time to thought and every front-end for psychological ray (XSI, Maya, Max). This publication is sort of an success, and i'm rather satisfied i purchased it. This booklet is geared toward intermediate to complicated clients. people who find themselves prepared spend the time with this booklet can be duly rewarded.
The cause i did not supply this e-book five stars: i assumed many of the examples and language might have been clearer, and there might have been extra examples, making the ebook extra obtainable. it should were very nice to have the colour plates in with the remainder of the textual content the place they have been pointed out. don't enable any of that cease you from deciding to buy this ebook. it is a should have for psychological ray users.
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Additional resources for mental ray for Maya, 3ds Max, and XSI: A 3D Artist's Guide to Rendering
In Maya use the mentalray\include and lib folders, and with 3ds Max use the shaders_autoload\include and shaders folders. xsiaddon files that are unpacked into the user add-on paths. The topic of custom shaders and installation is discussed in detail in Chapter 11. Command-Line Rendering and the Stand-Alone Renderer Another powerful feature mental ray offers is a stand-alone renderer. In general, large productions or smaller high-end specialist production houses can get more from mental ray by using the stand-alone renderer for troubleshooting.
All three applications derive most render options from their render settings as defined by the user. With Maya and 3ds Max, these would be the render settings you specify within the mental ray–specific render settings in each application and the Common render settings tab. mi files relate to sequence frame length for animations as well as quality control settings. With Maya and XSI, these settings are also based on the current render pass (XSI) or the current render layer (Maya). mi files. This new approach refers to defining only changes that occur from one frame to the next, hence describing an incremental change.
This sort of mental ray integration from within host packages provides access to most mental ray features. It is what makes mental ray a practical tool for the CG artist, eliminating the need for advanced technical skills and allowing you to focus on your art. The integration of mental ray within OEM partner packages that will be discussed throughout this chapter is achieved through a structural component known as the host translator program deals with translation, supporting mental ray features within host applications.