By Paul Steed
During this replace to his best-selling personality modeling ebook, specialist modeler and animator Paul Steed stocks a few counsel, methods, and strategies that experience made him one of many s such a lot well-known 3D artists. Modeling a personality in 3ds max, moment version offers readers a professional-level ability set because it chronicles the production of a unmarried low-poly real-time personality from proposal to texture mapping, and provides perception into the method of making a high-resolution personality. the right way to: version with primitives, Use extrusions and Booleans, reflect and reuse types, Optimize the mesh, Create and observe textures, Loft shapes.
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Additional info for Modeling a Character in 3ds max
This makes the file size smaller, but if you brought it into max right now it wouldn’t look very clear. 36 Part I / Design The main reason you downsized the image to 512 is because the dimensions of any image used in a program like max or as a texture for an in-game, real-time 3D object needs to be a “power of two” to be viewed properly under 3D acceleration. The width is 512 and a power of two, but the height has to also be a power of two. You could increase the canvas size so the height is 512, making the total size 512 x 512.
This page intentionally left blank. Part II: Modeling Chapter 3: The Guide Objects Chapter 4: The Head and Face Chapter 5: The Hair Chapter 6: The Torso Chapter 7: The Legs Chapter 8: The Back, Neck, and Shoulders Chapter 9: The Arms Chapter 10: The Boots Chapter 11: Optimizing the Mesh Part II / Modeling 43 Thoughts on Modeling The relative differences between modeling packages today get smaller and smaller. Maya, max, LightWave, and XSI are mostly differentiated by their user base and target markets.
Part II: Modeling Chapter 3: The Guide Objects Chapter 4: The Head and Face Chapter 5: The Hair Chapter 6: The Torso Chapter 7: The Legs Chapter 8: The Back, Neck, and Shoulders Chapter 9: The Arms Chapter 10: The Boots Chapter 11: Optimizing the Mesh Part II / Modeling 43 Thoughts on Modeling The relative differences between modeling packages today get smaller and smaller. Maya, max, LightWave, and XSI are mostly differentiated by their user base and target markets. As the similarities and modeling methodologies become closer, the greatest thing that distinguishes one package from another is simply user preference.