By Philip Sabin
Over the prior fifty years, many hundreds of thousands of clash simulations were released that deliver the dynamics of prior and attainable destiny wars to existence.
In this booklet, Philip Sabin explores the idea and perform of clash simulation as a subject matter in its personal correct, in keeping with his thirty years of expertise in designing wargames and utilizing them in educating. Simulating War units clash simulation in its right context along extra ordinary thoughts equivalent to video game idea and operational research. It explains intimately the analytical and modelling suggestions concerned, and it teaches you the way to layout your individual simulations of conflicts of your selection. The ebook offers 8 basic illustrative simulations of particular old conflicts, whole with principles, maps and counters.
Simulating War is key examining for all leisure or specialist simulation avid gamers, and for a person who's drawn to modelling battle, from lecturers and scholars to army officers.
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Additional info for Simulating War: Studying Conflict through Simulation Games
I will now briefly review the various associated techniques, to give a clearer sense of where wargaming stands in relation to them. I will then ask why wargaming has until recently been used so little in the academic study of warfare compared to other techniques of mathematical modelling or decision analysis, despite apparently offering the best of both worlds. Let me start by discussing the vexed question of terminology. In this book, I use the terms ‘simulation’ and ‘game’ almost interchangeably, since (as I just explained) I see wargames as an intrinsic blend of the two techniques.
My own MA students have also taught me a lot as we have worked together on their simulation projects over the past several years, and here two names deserve special mention – Garrett Mills, whose project forms the basis of the jointly designed game Roma Invicta? in Chapter 9, and Arrigo Velicogna, who has given invaluable help to later cohorts of MA students and has been my main teaching assistant in undergraduate simulation classes. I am grateful to several organisations for helping to make the book possible.
Gallons of ink were spilled on these hypothetical scenarios, to try to discern whether NATO had any chance of holding its own in a conventional war without resorting to nuclear escalation, or whether either side was at risk of a nuclear ‘counterforce’ strike that would destroy most of its own weapons before they could be fired. The models were mostly purely mathematical with no active human decision input, since their object was to gauge the technical capabilities of the two sides without the unsettling randomness and variation that human players would have introduced.