By Autodesk Maya Press
This precise, full-color visible exploration of the idea of Maya is wealthy with diagrams and illustrations that reveal the serious suggestions of 3D time and area, and is helping clarify the foundations of 3D modeling, animation, dynamics and rendering. The ebook additionally encompasses a sequence of creation notes detailing how expert Maya artists have labored with the software program to create creation caliber movies, video games, visualizations, and animations. The accompanying CD-ROM contains Maya own studying version.
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Additional resources for The Art of Maya: An Introduction to 3D Computer Graphics
The same principles behind NURBS curves are applied to NURBS surfaces since the two are related. There is an obvious difference: a NURBS curve has only one direction, while the NURBS surface has two directions. The two directions on a NURBS surface have an origin and together they define the Normals of the surface, which determine the front and back of the surface. Being aware of these surface properties will help when using certain modeling and rendering operations, such as attaching surfaces or texture placement.
If a character is selected from the character pop-up then it is keyed. Otherwise the selected object is keyed. Prompt One of the Set Key options is to use a prompt window to let you set the keys for multiple points in time. For example, you could set a key for frames 5, 10 and 15 all at once using this window. The same attribute value would be keyed for each of these times. Auto Key Off Attribute Editor Auto Key On Auto Key The Channel Box always displays the keyable attributes of a selected object.
Image Planes can use single image files, a numbered sequence of image files or a movie. 45 NURBS Surfaces T he foundation of a NURBS surface is the NURBS curve. To create NURBS surfaces efficiently, you must be proficient in creating good curves. The same principles behind NURBS curves are applied to NURBS surfaces since the two are related. There is an obvious difference: a NURBS curve has only one direction, while the NURBS surface has two directions. The two directions on a NURBS surface have an origin and together they define the Normals of the surface, which determine the front and back of the surface.