By Jason Patnode
Artists, execs and scholars new to Maya and all clients who desire a convenient reference. expert 3D artists relocating over to Maya from one other 3d package deal. valuable for programmers and manufacturers who desire a operating wisdom of Maya. Over part 1000000 have downloaded Maya's unfastened own studying version in 18 months which indicates how renowned this software program is!.
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Extra resources for The Focal Easy Guide to Maya 5: For New Users and Professionals
6 n Double click on the Move Tool icon in the Tool Box to bring up the attribute editor for the tool. For Move Settings select Normal. 7 n Move the vertex up on the Y axis. Notice how, because you selected the full crease tool, the vertex forms a well-defined point on top of the cylinder. 8 n With the vertex still selected go to Subdiv Surfaces Ͼ Partial Crease Edge/Vertex. A partial crease creates a softer edge compared to a full crease. 9 n Use the Move Normal Tool to move the vertex selection on the positive Y axis until you have a bulb in your scene.
7 n Select your mesh and rename it to snakeLow. Maya scenes can become very hectic very quickly; by renaming things now, you’ll have a much easier time keeping track of things. 8 n 9 n Delete the history for snakeLow. Now we need to match the edges of the mesh to the template. RMB click the mesh and go into Vertex component mode. Using the Move tool, adjust the vertices so they match the outline. You’ll notice some areas that you can’t match because of the low polygon count. To correct these use the Split Polygon Tool.
Polygonal modeling has been around longer than the other types and is generally easier to learn and more straightforward to work with. If you want to work in video games, polygons are what you will be using. To get smooth, detailed models with polygons, however, takes a large amount of data, thus causing the meshes to be much denser and harder to work with on the higher 18 MODELING end. NURBS, on the other hand, work very well for creating smooth, organic objects. On the downside, they have a steeper learning curve and are difficult to use when creating objects with sharp edges.