Download The Focal Easy Guide to Maya 5: For New Users and by Jason Patnode PDF

By Jason Patnode

Artists, execs and scholars new to Maya and all clients who desire a convenient reference. expert 3D artists relocating over to Maya from one other 3d package deal. valuable for programmers and manufacturers who desire a operating wisdom of Maya. Over part 1000000 have downloaded Maya's unfastened own studying version in 18 months which indicates how renowned this software program is!.

Show description

Read or Download The Focal Easy Guide to Maya 5: For New Users and Professionals PDF

Similar 3d graphics books

LightWave 3D 7.5 Lighting

This ebook is focused in any respect degrees of animators and visible results artists who desire to exhibit global type caliber of their laptop generated (CG) lights environments.

Rendering with mental ray & 3ds Max

Observe your imaginative and prescient with attractive renders of your 3ds Max tasks that may merely be completed with a strong engine like psychological ray. starting with a concise evaluation of the basic thoughts, you continue to step by step tutorials that educate you the way to render scenes with oblique gentle or with particular results, reminiscent of intensity of box and movement blur.

An invitation to 3-D vision : from images to geometric models

This booklet introduces the geometry of 3D imaginative and prescient, that's, the reconstruction of 3-D types of items from a suite of 2-D photos. It info the vintage concept of 2 view geometry and indicates extra right device for learning the geometry of a number of perspectives is the so-called rank attention of the a number of view matrix.

Collisions Engineering: Theory and Applications

This booklet investigates collisions taking place within the movement of solids, within the movement of fluids but additionally within the movement of pedestrians in crowds. The period of those offered collisions is brief in comparison to the full period of the movement: they're assumed prompt. The cutting edge thought confirmed during this booklet is approach made up of solids, is deformable simply because their relative place adjustments.

Extra resources for The Focal Easy Guide to Maya 5: For New Users and Professionals

Sample text

6 n Double click on the Move Tool icon in the Tool Box to bring up the attribute editor for the tool. For Move Settings select Normal. 7 n Move the vertex up on the Y axis. Notice how, because you selected the full crease tool, the vertex forms a well-defined point on top of the cylinder. 8 n With the vertex still selected go to Subdiv Surfaces Ͼ Partial Crease Edge/Vertex. A partial crease creates a softer edge compared to a full crease. 9 n Use the Move Normal Tool to move the vertex selection on the positive Y axis until you have a bulb in your scene.

7 n Select your mesh and rename it to snakeLow. Maya scenes can become very hectic very quickly; by renaming things now, you’ll have a much easier time keeping track of things. 8 n 9 n Delete the history for snakeLow. Now we need to match the edges of the mesh to the template. RMB click the mesh and go into Vertex component mode. Using the Move tool, adjust the vertices so they match the outline. You’ll notice some areas that you can’t match because of the low polygon count. To correct these use the Split Polygon Tool.

Polygonal modeling has been around longer than the other types and is generally easier to learn and more straightforward to work with. If you want to work in video games, polygons are what you will be using. To get smooth, detailed models with polygons, however, takes a large amount of data, thus causing the meshes to be much denser and harder to work with on the higher 18 MODELING end. NURBS, on the other hand, work very well for creating smooth, organic objects. On the downside, they have a steeper learning curve and are difficult to use when creating objects with sharp edges.

Download PDF sample

Rated 4.26 of 5 – based on 22 votes