Download The Way of the Moving Horse (Learn to Play Go, Volume II) by Janice Kim PDF

By Janice Kim

The best way of the relocating Horse is the second one quantity of the award-winning learn how to Play pass sequence. Covers basics of excellent play, together with starting idea, enclosures and techniques, bases and extensions, invasion and aid, assault and safeguard, taking pictures races, ko, existence and loss of life, touch battling, and endgame. exhibits the Korean school's power vs. velocity version to choose from six simple strikes. comprises self-test and web pass part.

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Extra info for The Way of the Moving Horse (Learn to Play Go, Volume II) (Learn to Play Go Series)

Example text

It’s one of the great thrills good money can buy, and these days there are all kinds of satellite tournaments and tie-in promotions that make it possible for amateurs like me to sit down at Binion’s main event with a buy-in of just $40. So yeah, anyone can win. In theory. I was assigned to Table 8, which was in a smaller room of tables, downstairs from the main floor. Still a big room, but nothing like the football field overhead. There was no one around. It felt a little bit like I was at a wedding reception, and I’d wandered over to my table ahead of everyone else, and there was nothing to do but stand there awkwardly, waiting for someone to come join me.

Banged on my door to get me out of bed in time for those eight o’clock classes that he knew I wouldn’t make it to without an assist from my old man. It was good to have him around, even though he damn near drove me insane at times—just as I must have been driving him and my mother insane with my less-than-total focus on my schoolwork. Still, my grades were pretty decent that first year. I’d given up on the idea of taking premed courses, but I was doing better than okay with a general course of study.

I guess craps was a little too complicated for us, or maybe it lacked the kind of head-to-head drama we seemed to crave, so we came up with a watered-down version. Three dice, one roller. The roller would bet on a specific number, one through six. If that number came up on one die, he’d get paid; if it came up on two, he’d get paid twice; if it came up on all three, he’d get three times his money; and, if it didn’t come up at all, he didn’t get paid. It wasn’t all that sophisticated, but it was a decent game of chance, and it didn’t take a genius to realize that, over time, the house tended to win.

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