Download Waterdeep Fre3, No 9249 (Advanced Dungeons and Dragons by Ed Greenwood PDF

By Ed Greenwood

Waterdeep is the 3rd of a three-part sequence of adventures for the complicated DUNGEONS & DRAGONS 2d version role-playing online game, however it may also stand by myself. Set within the renowned FORGOTTEN geographical regions online game global, this event is loosely according to Richard Awlinson's Waterdeep, the 3rd novel within the Avatar Trilogy. This experience is designed for 4 to 6 participant characters of degrees 6 to nine.

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Waterdeep Fre3, No 9249 (Advanced Dungeons and Dragons Forgotten Realms)

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Additional resources for Waterdeep Fre3, No 9249 (Advanced Dungeons and Dragons Forgotten Realms)

Sample text

Accordingly, the watch has been armed. Piergeiron, Commander of the Watch, has been steadily gathering food, drink, and weaponry these last few months to hold the city against a prolonged attack. Mirt the Moneylender has organized ships friendly to Waterdhavians to supply the city, and to provide escape from it, should things go awry. He is now on the island of Mintarn, organizing additional ships to scour the seas for pirates, and patrolling to give warning of approaching naval invaders. Khelben reveals that “my lady” Laeral, his right hand (and former leader of the adventuring group known as the Nine), has taken all of Khelben’s apprentices and much of the Tower’s magic to a secret place on another plane.

The door disappears around a bend of the staircase below. Myrkul steps through the hole and floats down the stairs. He plans to return to the Pool of Loss and call the dead to him. After absorbing their energy, he can confront Ao at the Celestial Stairway—and, augmented by the energy of the dead, destroy Ao himself! Bane was foolish, choosing to attack the ready Torm. Myrkul will not make that sort of mistake. Rooftop Struggles On the roof of Blackstaff Tower, the PCs realize that Myrkul has eluded them.

The griffon flaps wildly as it lifts the avatar off the roof. As Myrkul shrieks silently, Midnight grabs any nearby PC and points at the saddlebags Myrkul is holding. They hold the Tablets of Fate! If no PC makes a grab for the saddlebags, Elminster does so. As the saddlebags are torn away, Midnight prepares two spells (another sign of her growing power). Myrkul turns in the air and withers the griffon; to do so, he lifts his cloak of silence from the rooftop. At that moment, Midnight casts disintegrate.

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